|
The
teacher is focused on dispensing information about “what is
known.” The teacher disseminates content and knowledge, which
requires recall or simple comprehension. Students learn not to ask
too many questions, instead to listen and repeat the expected
answers.
Mastery of the content is emphasized.
|
Students
seek knowledge by questioning and investigating a phenomenon
through hands-on experiences. They critically examine the best
evidence and report their findings, often leading to new questions
and a repeat of the process. |
Students
are placed in the active role of problem-solvers confronted with a
“fuzzy” (ill-structured) problem, which mirrors the real
world. As the students are provided with insufficient information,
they determine the best solution possible.
|
An
end product is generally the driving force and often dictates how
the project is organized. The production of the product requires
specific content and skills and the entire process is authentic,
mirroring the real world.
|
|
Lessons
include teacher-directed content. Teacher lesson plans are used
to organize the various steps in the learning process utilizing
the whole-class approach.
|
Teachers
guide students by asking open-ended questions to help them
direct their own investigations. Helping students develop good
questioning skills is critical. The teacher discovers more about
the students through the process of inquiry learning. |
Teachers
guide students as they work in groups to define the problem,
helping students to learn how to locate resources and find
solutions.
|
Part
of the teacher’s role is to implement positive feedback
strategies, stimulate group interaction skills, foster
cooperation, and downplay competition during the learning
process.
|
|
Students
have little ownership in their learning. They often respond with
the answers that were earlier given in lecture format.
|
Students
participate in active learning experiences by investigating
questions in a scientific manner. The results are recorded and
shared with others. |
Students
gain the feeling of empowerment by having an impact on solving
the ”fuzzy” problem. Students do not feel compelled to find
the “correct” answer.
|
Students
practice and develop their ability to function in complex
thinking environments that reflect work environments they will
encounter. Generally they produce a product or artifact and that
drives the process.
|